Technical Designer
The Killer Sandworm From Saturn!
A game all about destruction and chaos
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Position: System Designer
Technology: Unity Engine
Date: April 2021
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This game was created as part of a production class during my second year of college. In the game the player controls a large worm tunneling through the earth. The player must feed the worm by destroying enemies on the surface either by running them through or blasting them with projectiles. I designed the particle systems present throughout the game as well as the destructible buildings. My main focus on this project was our level manager, which allowed myself and other designers/programmers to easily create new levels for our game. The following trailer was put together by our lead programmer, Andrew Hunt.
The Level Manager
As the player progresses in the game each wave spawns in different types of enemies. In order to easily create/edit waves I programmed a level manager that would handle the spawning of enemies.